cocos2d-x2.2.4版本,今天不知道怎么就抽风了,可能修改到哪个地方了,但是一直就会出现六十个错误,并且libcurl.a找不到,然后手动找到后还是会报错
报错信息一大堆,开头是这样的
Undefined symbols for architecture i386: "cocos2d::CCDictionary::objectForKey(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from: cocos2d::extension::ActionManager::getActionByName(char const*, char const*) in CCActionManager.o cocos2d::extension::CCBAnimationManager::getBaseValue(cocos2d::CCNode*, char const*) in CCBAnimationManager.o cocos2d::extension::CCBAnimationManager::actionForCallbackChannel(cocos2d::extension::CCBSequenceProperty*) in CCBAnimationManager.o cocos2d::extension::CCBAnimationManager::runAnimationsForSequenceIdTweenDuration(int, float) in CCBAnimationManager.o cocostudio::timeline::NodeReader::loadNode(rapidjson::GenericValue<rapidjson::UTF8<char>, rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > const&, cocos2d::CCNode*) in CCNodeReader.o cocostudio::timeline::ActionTimelineCache::createAction(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in CCActionTimelineCache.o cocostudio::timeline::ActionTimelineCache::loadAnimationActionWithContent(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in CCActionTimelineCache.o ... "cocos2d::CCDictionary::removeObjectForKey(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from: cocostudio::timeline::ActionTimelineCache::removeAction(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in CCActionTimelineCache.o cocos2d::extension::CCArmature::removeBone(cocos2d::extension::CCBone*, bool) in CCArmature.o cocos2d::extension::CCArmatureDataManager::removeArmatureData(char const*) in CCArmatureDataManager.o cocos2d::extension::CCArmatureDataManager::removeAnimationData(char const*) in CCArmatureDataManager.o cocos2d::extension::CCArmatureDataManager::removeTextureData(char const*) in CCArmatureDataManager.o "cocos2d::CCDictionary::setObject(cocos2d::CCObject*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from: cocos2d::extension::ActionManager::initWithDictionary(char const*, rapidjson::GenericValue<rapidjson::UTF8<char>, rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > const&, cocos2d::CCObject*) in CCActionManager.o cocos2d::extension::ActionManager::initWithBinary(char const*, cocos2d::CCObject*, cocos2d::extension::CocoLoader*, cocos2d::extension::stExpCocoNode*) in CCActionManager.o cocos2d::extension::CCBAnimationManager::setBaseValue(cocos2d::CCObject*, cocos2d::CCNode*, char const*) in CCBAnimationManager.o
这个我找了好长时间都没有找到,然后我又再加i386,已经手动添加cocos路径,然后奇怪的事情就发生了,我编译一次是成功的,但是在运行时只显示一个界面就又崩溃了,报错到下面那个地方:
Warning: Error creating LLDB target at path '/Users/admin/Library/Developer/Xcode/DerivedData/Build/Products/Debug-iphonesimulator/jsoncpp.app'- using an empty LLDB target which can cause slow memory reads from remote devices. Cocos2d: <dict> cocos2d.x.version: cocos2d-x 2.2.6 cocos2d.x.compiled_with_profiler: false cocos2d.x.compiled_with_gl_state_cache: true gl.vendor: Apple Inc. gl.renderer: Apple Software Renderer gl.version: OpenGL ES 2.0 APPLE-10.3.0 gl.max_texture_size: 4096 gl.max_texture_units: 8 gl.max_samples_allowed: 4 gl.supports_PVRTC: true gl.supports_NPOT: true gl.supports_BGRA8888: false gl.supports_discard_framebuffer: true gl.supports_vertex_array_object: true </dict> 2015-03-18 14:06:58.671 jsoncpp[9116:172241] cocos2d: surface size: 1136x640
然后就彻底无语了,然后最后也不知道哪设置错了
所以最后只能重新下载了一个,当然也下载了一个cocos2d-x的2.2.6版本的用了
那个情况谁知道可以说下
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前来学习,帮顶哦