- (IBAction)image:(id)sender { [UIView beginAnimations:@"xuanzhuan" context:nil]; [UIView setAnimationDuration:1]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.myimage cache:YES]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; if (self.myimage.image==[UIImage imageNamed:@"0.png"]) { [self.myimage setImage:[UIImage imageNamed:@"1413009041819.png"]]; } else [self.myimage setImage:[UIImage imageNamed:@"0.png"]]; [UIView commitAnimations]; } - (IBAction)controller:(id)sender {//可以用到controller的切换 CATransition *anima=[CATransition animation];//也可以使用alloc初始化 [anima setDuration:1]; [anima setType:kCATransitionMoveIn];//这个暂时不知道什么效果,去掉不可以 [anima setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]]; [self.view.layer addAnimation:anima forKey:kCATransitionReveal]; } - (IBAction)qiehuan:(id)sender { CATransition *anima=[[CATransition alloc]init]; [anima setDuration:1]; //[anima setType:kCATransitionFromRight]; if (self.myimage.image==[UIImage imageNamed:@"0.png"]) { [self.myimage setImage:[UIImage imageNamed:@"1413009041819.png"]]; } else [self.myimage setImage:[UIImage imageNamed:@"0.png"]]; [anima setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]]; [self.myimage.layer addAnimation:anima forKey:kCATransitionPush]; }
CATransition方法给你更多的控制设置,因此更多的事情,例如。定时功能。作为一个对象,您可以将它存储为后,重构点所有动画,以减少重复代码,等等。
UIView类方法是方便的方法常见的动画,但比CATransition更有限。例如,只有四种可能的过渡类型(翻转,翻转,蜷缩,旋度)。如果你想做一个淡入,要么你不得不掏腰包CATransition褪色的过渡,或者建立一个明确动画UIView的alpha。
注意CATransition在Mac OS X将允许您指定一个任意CoreImage过滤器作为过渡,但目前iPhone现在你不能这么做,这缺乏CoreImage
CGRect imageFrame = imageView.frame; imageFrame.origin.y = self.view.bounds.size.height; [UIView animateWithDuration:0.5 delay:1.0 options: UIViewAnimationCurveEaseOut animations:^{ imageView.frame = imageFrame; } completion:^(BOOL finished){ NSLog(@"Done!"); }];
在使用后者对于很多不错的轻量级的动画。你可以用它淡入淡出两个视图,或消失在前面的另一个,或褪色。你可以拍一个视图在另一个像一个横幅,你可以查看伸展或收缩……我得到很多beginAnimation / commitAnimations里程。
//不仅仅使用 [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:myview cache:YES]; //还可以使用 [UIView beginAnimations:nil context:NULL]; { [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:1.0]; [UIView setAnimationDelegate:self]; if (movingViewIn) { // after the animation is over, call afterAnimationProceedWithGame // to start the game [UIView setAnimationDidStopSelector:@selector(afterAnimationProceedWithGame)]; // [UIView setAnimationRepeatCount:5.0]; // don't forget you can repeat an animation // [UIView setAnimationDelay:0.50]; // [UIView setAnimationRepeatAutoreverses:YES]; gameView.alpha = 1.0; topGameView.alpha = 1.0; viewrect1.origin.y = selfrect.size.height - (viewrect1.size.height); viewrect2.origin.y = -20; topGameView.alpha = 1.0; } else { // call putBackStatusBar after animation to restore the state after this animation [UIView setAnimationDidStopSelector:@selector(putBackStatusBar)]; gameView.alpha = 0.0; topGameView.alpha = 0.0; } [gameView setFrame:viewrect1]; [topGameView setFrame:viewrect2]; } [UIView commitAnimations];
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